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Old Feb 07, 2007, 01:18 AM // 01:18   #1
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Default Goren in Dasha Broken?

Ever since this past weekend's update, Goren has gone totally passive in the Dasha Vestibule mission.

When I have played through it before he was almost too agressive, but now when we engage in battle, called targets or not, he simply stands there. If I die and send henchies away, he stands there all by his lonesome saying "kill me please!"
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Old Feb 07, 2007, 03:07 AM // 03:07   #2
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Yeah, I did this mission last night and he just stood around towards the back of the party. Actually made it nice and easy, so I'm not complaining.

Another solution: don't die. That's an easy mission to flawless w/ hero/hench.
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Old Feb 07, 2007, 03:16 AM // 03:16   #3
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True, I normally don't have a problem with it, but sometimes things can go back against the rubys or the bosses and wipe out all the effort.

Guildie is reporting that Goren is broken as a normal henchie as well. Has him on Aggressive and he is just standing around.

Last edited by Cherno; Feb 07, 2007 at 03:26 AM // 03:26..
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Old Feb 07, 2007, 03:19 AM // 03:19   #4
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Yeh must've completed this mission atleast 10 times last night looking for an ele sword chest grrrr waste of time ;p

I find he basically stays by your side. When i did it first few times with 55IW Mes he was with me all the way in the mix of it. When i switched to ranger he was very passive. If in a pug team....get a ranged player to lead the group, set Margrid up as interrupt with winter, shouldn't have any problems

Last edited by BogusDude; Feb 07, 2007 at 03:23 AM // 03:23..
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Old Feb 07, 2007, 04:04 AM // 04:04   #5
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I was playing my monk as an active smiter with variants of all backline or backline with a warrior, no difference.
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Old Feb 07, 2007, 08:01 AM // 08:01   #6
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Quote:
Originally Posted by BogusDude
If in a pug team....get a ranged player to lead the group, set Margrid up as interrupt with winter, shouldn't have any problems
Why would you bring winter? None of the things you fight use skills that require fire damage. So really, it's just a waste of a skill slot.
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Old Feb 07, 2007, 01:29 PM // 13:29   #7
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Quote:
Originally Posted by Curse You
Why would you bring winter? None of the things you fight use skills that require fire damage. So really, it's just a waste of a skill slot.
I always bring winter for the ruby's and boss interrupts. Take Winter with an elemental dmg bow on the ranger hero, spinal shivers on the necro and have an interrupt fest! SF shutdown...
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Old Feb 07, 2007, 01:38 PM // 13:38   #8
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Same thing in the pohgan passage mission, kormir and the other person don't do anything, which i'm thankful for.. they kept on getting in the way the last few times i did it. Only problem now is that kormir likes to stay still if you rush away to quickly, it's annoying.
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Old Feb 07, 2007, 01:48 PM // 13:48   #9
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Big difference between Dasha and Poghan. I have never once seen Kormir and Shalai (?) take any dmg, almost as if they aren't even attached to the party list, I don't even know if they CAN be killed in that mission? Goren was always in the thick of it as soon as battle initiated.
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Old Feb 07, 2007, 02:09 PM // 14:09   #10
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During the first few weeks of nightfall the second person could most definately die. After i finnaly finished that mission i decided not to pick margrid again till recently, so i don't know when exactly she was changed. and yes, i know goren used to be in the thick of it, but he's easy to keep alive so i don't see why he was made passive like kormir is in certain places, i.e. the last mission.
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Old Feb 07, 2007, 02:12 PM // 14:12   #11
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I was doing Ruins of Norah last night and Devona just stood there doing pretty much nothing.
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Old Feb 07, 2007, 02:29 PM // 14:29   #12
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Quote:
Originally Posted by Curse You
Why would you bring winter? None of the things you fight use skills that require fire damage. So really, it's just a waste of a skill slot.
LOL do you even remember this mission? The only mosters that can really cause your party any concern are the fire ruby djinn and the nasty boss at the end. Winter alone won't save your party but converting that fire dmg to cold will reduce the damage taken, also helps if your groups not all bunched up

On one attempt while farming this i killed two of the bosses at the end and left my group at the top of the stairs while i tried to sneak past the final boss at the end to check the area behind them. Goren's not the fastest runner and aggroed the remainding boss and got killed before he was out of range, so he can still die.
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Old Feb 07, 2007, 02:41 PM // 14:41   #13
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Quote:
Originally Posted by BogusDude
Winter alone won't save your party but converting that fire dmg to cold will reduce the damage taken, also helps if your groups not all bunched up
There's a difference between 150 fire damage and 150 cold damage?
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Old Feb 07, 2007, 02:57 PM // 14:57   #14
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Quote:
Originally Posted by BogusDude
LOL do you even remember this mission? The only mosters that can really cause your party any concern are the fire ruby djinn and the nasty boss at the end. Winter alone won't save your party but converting that fire dmg to cold will reduce the damage taken, also helps if your groups not all bunched up
Elemental damage is elemental damage man. Only reason people say 'bring winter' is because they're remembering the old Fire Island missions, where the imps and titans took significantly more damage from cold than from fire. Winter lets you bring a fire nuker that still does damage.
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Old Feb 07, 2007, 03:11 PM // 15:11   #15
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As quoted by wiki

Ruby Djinn appear to be related to Flame Djinn. Like other Djinn, they are often found guarding specific areas. The Ruby Djinn in Vabbi and The Desolation use different skills and drop different loot.

Ruby Djinn are vulnerable to cold damage and resistant to fire damage.

I do this mission stupidly easy with Margrid as interrupt winter, P/W support hero, SF ele, 2 hench monks, ele hench and illusion hench

Last edited by BogusDude; Feb 07, 2007 at 03:17 PM // 15:17..
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Old Feb 07, 2007, 08:12 PM // 20:12   #16
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And the Sapphire Djinn are vulnerable to fire damage and resistant to cold. So...

Reminds me of some peep in Sebelkeh who demanded my ranger use Winter because he read that the Unbound Energies may be vulnerable to cold. There wasn't a single ele in the party. Even it there was, Winter does not exist to serve eles who can't change their bar.
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Old Feb 07, 2007, 10:15 PM // 22:15   #17
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Quote:
Originally Posted by Valshia
And the Sapphire Djinn are vulnerable to fire damage and resistant to cold. So...

Reminds me of some peep in Sebelkeh who demanded my ranger use Winter because he read that the Unbound Energies may be vulnerable to cold. There wasn't a single ele in the party. Even it there was, Winter does not exist to serve eles who can't change their bar.
Everyone is missing the point. Use Winter on the ranger and have it setup. Then flag the necro to cast spinal shivers. No searing flames to worry about since it will be interrupt city.

That 1 2 punch for me eliminates most of the problems on Dasha and on Gate of Pain missions.
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Old Feb 08, 2007, 12:55 AM // 00:55   #18
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I was responding to Bogus, not you. However...

Quote:
Originally Posted by AceeBlueEagle
I always bring winter for the ruby's and boss interrupts. Take Winter with an elemental dmg bow on the ranger hero, spinal shivers on the necro and have an interrupt fest! SF shutdown...
The bow can't be an icy one because...why, exactly?
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Old Feb 08, 2007, 03:36 AM // 03:36   #19
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Quote:
Originally Posted by Valshia
Even it there was, Winter does not exist to serve eles who can't change their bar.
I thought that essentially WAS the purpose of Winter...
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Old Feb 08, 2007, 04:12 AM // 04:12   #20
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Quote:
Originally Posted by Valshia
I was responding to Bogus, not you. However...



The bow can't be an icy one because...why, exactly?
It can... mine often is for the hero. The point is the ele dmg from horseyboy now becomes cold dmg as well with winter... triggering the shivers that much more often.
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